AI Insights · Timothy · January 2022
Top 5 Fish Games on Android in the Middle East Q4 2021
Explore the performance of the top 5 fish-themed games on the Android platform in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, fish-themed games on the Android platform in the Middle East showed varied performance. Here's a closer look at the weekly trends for downloads, revenue, and active users of the top 5 games in this category.
Fishdom by Playrix had a notable presence throughout the quarter. Weekly revenue saw a peak of around $27.4K in late September and gradually declined to approximately $19.3K by mid-December, before climbing back to about $22.5K in the last week of December. Downloads began at 13.6K and peaked at 22.6K by the end of December. Active users fluctuated, starting at 52.5K, dipping to 47.3K by late November, and then rising to 54K by the end of the year.
Happy Fish from Eureka Creation Limited experienced modest revenue, starting at $1.2K and seeing a low of $244 in mid-December, with a slight rise to $503 by the end of December. Active users were quite low, starting at 33 and dropping to zero by the end of the quarter.
Hungry Shark World by Ubisoft Entertainment showed stable performance. Revenue remained relatively constant, peaking at $525 in late October and ending the quarter at $410. Downloads saw fluctuations, with a peak of 9.7K in late October and a drop to 4.8K in mid-December, before slightly recovering to 5.8K by the end of December. Active users started at 47.7K, peaked at 52.7K in early November, and ended at 42.7K.
Hungry Shark Evolution, also by Ubisoft Entertainment, experienced varied trends. Revenue peaked at $494 in early November and ended at $218 in the last week of December. Downloads began at 15.7K, saw a peak of 14.5K in late October, and concluded the quarter at 11.2K. Active users were the highest among the games, starting at 129K, dipping to 108K by late November, and ending at 116K.
Super Starfish by Protostar had lower revenue and downloads compared to the other games. Revenue reached a peak of $93 in mid-December, with downloads peaking at 1.1K in late September but dropping to 649 by the end of December. Active users remained relatively stable, starting at 19.2K and ending at 19K.
For more detailed insights and data, visit Sensor Tower.